- Install Dds Plugin Photoshop Portable Free
- Install Dds Plugin Photoshop Portable Gratis
- Nvidia Dds Plugin
By default, Photoshop CS 6 is unable to read a.dds file. We need to grab the NVIDIA Texture Tools from here. These set of tools contain the NVIDIA Normal Map filter, the NVIDIA DDS plug-in, Mipster (A mip-map generation script) and the Cube Map Shuffler. The NVIDIA Texture Tools for Adobe Photoshop are compatible with Adobe Photoshop 5.0, 5.1. Make sure you install the plugin into the 32 bit direction of photoshop if you installed the 64 bit version of photoshop (the 32 one is automatically installed) because the dds plugin won't work with the 64 bit version of photoshop. Photoshop 2021 CC - Installing DDS Plugin to view game texture files in photoshop.PC Gaming, DDS texture files, photoshop, windows 10Link to DDS plugin - htt. Snakefire30 wrote: ». I got DDS to work by downloading the 64 bit and 32 bit DDS for photoshop. I also needed to edit- preferences - Plug ins- and click enable additional Plug ins to get DDS working in my photoshop. This is also how I made it work for me!

The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology.
This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats. A new compression preview pane allows you to see how your image will be compressed in real-time, without having to write to disk.
These tools are ideal for artists and graphics engineers looking to save texture memory and reduce the size of their applications or fit more or higher-resolution textures into the same space. For instance, game developers can use this to reduce the size of the games they create - or realistic rendering and digital content creation developers can use this to fit higher-resolution textures in memory.
Reduce application sizes
Compress textures down to a third of their original size. Or use this to fit more detailed and varied textures into memory
High-quality image processing
Generate mipmaps using linear-space colors and premultiplied alpha, filter normal maps using slope mapping, and more
Modern compression algorithms
Now supports BC6 for HDR textures, BC7 for high-quality compression, and ASTC for scalable compression on Tegra GPUs
DOWNLOADS
Standalone Application
Operating System | |
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Requirements |
Release Notes
2021.1.1
- Added NGX Super-Resolution effect for Turing+ GPUs.
- Added KTX and KTX2 file format readers as well as support for exporting KTX2 files.
- Added window resizing and high-DPI support.
- Faster, lower-memory image processing.
- Image effects now run on a background thread, making the user interface respond faster with larger images.
- Added Boris Ustaev’s image drag-and-drop UI.
- Fixed an issue where the Photoshop plugin would choose the wrong channel for alpha when the Photoshop file didn’t have a background layer and had a user-provided alpha channel.
- Fixed an issue where using two identical GPUs in a non-SLI configuration without a specified CUDA device would lead to image corruption.
- Fixed issues with compressor nondeterminism on cubemap textures.
- Support reading legacy DDS files where dwMipMapCount is 0.
- Updated NVTT to version 3.1.6.
- Both the plugin and the standalone exporter now export using DX9-style DDS headers when they can (i.e. without the DX10 header extension). Added an option to always use the DX10 header extension, which is disabled by default. This should improve compatibility with older DDS readers. The corresponding command-line flag is --dx10.
- Added support for read settings in the plugin. These settings are automatically saved in the registry. If you’ve hidden the read settings window, you can re-enable it from the About box.
- Added support in the plugin for reading mipmaps of DDS files as layers.
- Added support in the plugin for reading alpha channels of DDS files as extra channels instead of transparency.
- Added support for reading three nonstandard BC6/BC7 FourCC codes (BC6H, BC7L, and BC70).
- Added the ability to read and save images flipped vertically. The corresponding command-line options are --read-flip-y and --save-flip-y.
- Switched to using FreeImage instead of OpenImageIO in the standalone exporter for import and export of non-DDS images.
- BC1a, BC2, and BC3’s Fastest modes now use the GPU for compression.
- Fixed a bug where RGB values of fully transparent pixels (with alpha equal to 0) would be set to 0 as a result of internal premultiplication.
- Fixed a bug where the standalone exporter would read TIFF files without an ICC profile using linear-space instead of sRGB colors.
- Fixed an issue where the standalone exporter would read some file types with inconsistent premultiplied alpha.
- Fixed an issue where the standalone exporter would read PSD files without a specified color profile as if they contained linear colors instead of sRGB colors.
- Fixed an issue where the standalone exporter would interpret some file formats without ICC profiles or specified oiio:ColorSpace values with the incorrect color space.
- Updated credits.
- Fixed an inaccuracy in the tooltips for BC1-BC5, where it talks about how palette elements are distributed between endpoints.
Adobe Photoshop Plugin
Operating System | |
---|---|
Requirements |
Release Notes
2021.1.1
- Added NGX Super-Resolution effect for Turing+ GPUs.
- Added KTX and KTX2 file format readers as well as support for exporting KTX2 files.
- Added window resizing and high-DPI support.
- Faster, lower-memory image processing.
- Image effects now run on a background thread, making the user interface respond faster with larger images.
- Added Boris Ustaev’s image drag-and-drop UI.
- Fixed an issue where the Photoshop plugin would choose the wrong channel for alpha when the Photoshop file didn’t have a background layer and had a user-provided alpha channel.
- Fixed an issue where using two identical GPUs in a non-SLI configuration without a specified CUDA device would lead to image corruption.
- Fixed issues with compressor nondeterminism on cubemap textures.
- Support reading legacy DDS files where dwMipMapCount is 0.
- Updated NVTT to version 3.1.6.
- Both the plugin and the standalone exporter now export using DX9-style DDS headers when they can (i.e. without the DX10 header extension). Added an option to always use the DX10 header extension, which is disabled by default. This should improve compatibility with older DDS readers. The corresponding command-line flag is --dx10.
- Added support for read settings in the plugin. These settings are automatically saved in the registry. If you’ve hidden the read settings window, you can re-enable it from the About box.
- Added support in the plugin for reading mipmaps of DDS files as layers.
- Added support in the plugin for reading alpha channels of DDS files as extra channels instead of transparency.
- Added support for reading three nonstandard BC6/BC7 FourCC codes (BC6H, BC7L, and BC70).
- Added the ability to read and save images flipped vertically. The corresponding command-line options are --read-flip-y and --save-flip-y.
- Switched to using FreeImage instead of OpenImageIO in the standalone exporter for import and export of non-DDS images.
- BC1a, BC2, and BC3’s Fastest modes now use the GPU for compression.
- Fixed a bug where RGB values of fully transparent pixels (with alpha equal to 0) would be set to 0 as a result of internal premultiplication.
- Fixed a bug where the standalone exporter would read TIFF files without an ICC profile using linear-space instead of sRGB colors.
- Fixed an issue where the standalone exporter would read some file types with inconsistent premultiplied alpha.
- Fixed an issue where the standalone exporter would read PSD files without a specified color profile as if they contained linear colors instead of sRGB colors.
- Fixed an issue where the standalone exporter would interpret some file formats without ICC profiles or specified oiio:ColorSpace values with the incorrect color space.
- Updated credits.
- Fixed an inaccuracy in the tooltips for BC1-BC5, where it talks about how palette elements are distributed between endpoints.
Note: The NVIDIA Texture Tool exporter can be found in the “Save As” formats in Adobe Photoshop once installed

KEY FEATURES
Compression
- Supports BC1 - BC7 and ASTC texture compression
- CUDA-accelerated texture compressors allow you to compress higher-quality images in less time
- Four compression quality settings
- Reads more than 130 DXGI and ASTC formats
- Real-time compression preview
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Cube Mapping
- Create cube maps from 2D images
- Customizable coordinate system conversion for normal-mapped cube maps
- Support for unfolded and linear-format cube maps
Mipmapping
- Mipmap generation: Customizable filtering and color handling
- Mipmap generation: Slope-space mipmapping for normal maps
- Mipmapped alpha cutout correction ensures that alpha cutout textures cover roughly the same area regardless of level of detail.
To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video.
To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video.
Normal Maps
Install Dds Plugin Photoshop Portable Free
Install Dds Plugin Photoshop Portable Gratis
- Customizable normal map generation
- 7 heightmap generation methods
- 6 derivative filters
- Export normal maps in tangent-space or object-space
Transparency
- Export textures with premultiplied alpha
- Generate alpha cutout textures with or without dithering
- Linear-space premultiplied alpha image processing
Additional Features
- Automatable workflow: Command-line interface (standalone version) and Actions support (Adobe Photoshop plugin)
- Fast batch scripting support (standalone version)
- Reads images with ICC v4 color profiles
- Supports exporting images with premultiplied alpha applied
- Falls back to CPU when workload exceeds GPU memory
Resources
- Source Images:
- Compression: autumn_ground_crop_scale_montage.png
- Cube mapping: environ-montage.png
- Mipmapping: mipmapping-montage.png
- Mipmapping video: foliage_68.png
- Normal maps: bricks-montage.png
Nvidia Dds Plugin
How to install plug-in filters in Photoshop
Among the most popular questions asked by newbies about Photoshop compatible plugins are:
Where do I install a plugin and how do I load it afterwards?
A plugin (or plug-in) is a computer program that integrates into another program adding new features and increasing functionality. Adobe lets you install plug-in filters from other software developers in its programs.
Some Photoshop compatible plugins have an installer that will guide you through the process. But what should you do if plug-ins are not added in Photoshop? How to install these files? It's as easy as pie. All you need to do is to copy (or drag) the file into the Plug-Ins folder of Adobe Photoshop.
The Adobe folder is typically located in Program Files on Windows and in Applications on Mac computers. If you have installed Photoshop in any other location you should look for the Plug-Ins folder there.
See also:
Useful Tips on Installing Plugins (below),
Installation Troubleshooting Guide for Windows 32 bit,
Photoshop PlugIns in Windows 64 bit.
Bear in mind that Photoshop must be closed when installing new plugins. Or you will need to restart the editor. Next time you run Photoshop, the plugins will be available in the Filter menu.
Call Plugins in Photoshop: Filter -> AKVIS -> Enhancer
Some Useful Tips:
- Photoshop recognizes plug-ins located in subfolders and subdirectories inside the Plug-Ins folder.
You can classify your filters by developer or by task. Just create a new folder inside the Plug-Ins folder and put the files in it.
However, the list of plugins in the Photoshop menu (under Filter) looks different from the list in the Plug-Ins folder. In the Photoshop menu plug-ins are usually classified by developer.
- Photoshop also recognizes shortcuts (Windows) and alias (Mac OS) within the Plug-Ins folder and subfolders.
Install your plug-in filters into any folder outside Photoshop, and then create a shortcut for the '.8bf' file (or 'make alias' on Mac) and place it into the Plug-Ins folder.
With shortcuts you can manage your plugins quickly and safely.
- You can select an additional plug-ins folder in Photoshop Preferences.
Call the command Edit on Windows or Photoshop on Mac, then -> Preferences -> Plug-ins & Scratch Disk.
Select Additional Plug-ins Folder, then use the button Choose to select a folder or directory from the list.
Attention!
If you select the Additional Plug-ins Folder in Photoshop 32 bit, make sure that the folder does not contain the 64 bit files (64-bit version of the plugin), otherwise you will get an error message!
Note:
Some filters show up directly in the main Photoshop menu (typically between 'Windows' and 'Help' titles).
Some plugins (which change size of images) appear in the menu Automate, for example, the Magnifier plugin: File -> Automate -> AKVIS Magnifier.
Call Automation Plugins: File -> Automate -> AKVIS Magnifier